- Registered on: 10/26/2015
- Last connection: 04/27/2018
Reported issues: 148
- 03:43 AM OutpostHD Task #157 (Closed): Optimize Minimap Draw
- Finished this forgetting that I'd set up a task for it already.
- 03:40 AM OutpostHD Task #91: Implement warehouse interface
- This is mostly finished. UG factories can now produce clothing and medicine. These products, when completed, are now ...
- 01:52 AM OutpostHD Task #89 (Closed): Add the Light Industry Structure
- This structure is now effectively complete. As of the latest revisions in Git, the UG factory will now produce Medici...
- 02:31 AM OutpostHD Task #91: Implement warehouse interface
- Okay, been awhile but I'm noting down some finalized decision making.
All products (with the exception of some rob...
- 11:39 PM OutpostHD Bug #164 (Acknowledged): Connectedness Search Fails
- There are some cases when the depth first connectedness search fails and marks tiles as connected when they shouldn't...
- 01:38 AM OutpostHD Bug #163 (Closed): Population not affected until residences are placed
- 04:21 PM OutpostHD Bug #163 (Closed): Population not affected until residences are placed
- I noticed when starting a new game and accidentally dropping down colonist lander's instead of cargo lander's that th...
- 02:58 AM OutpostHD Task #162 (Closed): Integrate residential capacity with morale calculation.
- 02:52 AM OutpostHD Task #162: Integrate residential capacity with morale calculation.
- At the moment the current morale decay is 1 point per percentage point over 100% capacity.
This is a very steep pe...
- 02:40 AM OutpostHD Task #162 (Closed): Integrate residential capacity with morale calculation.
- Title says it all.
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